Tuesday, 18 March 2014

WR- Proposal


Summary – To produce a 6 minutes animated short called Beast depicts the fine line and its abstract boarder of human nature between two hunts men.


Log line – A hunter saves the life of an unknown man and finds himself in a peculiar situation as the two men engage in a guessing game to discover each other's intentions 

Description – Along the snow shielded mountain, a huntsmen encounters a man half buried in the snow and through instincts he carried the frozen man in attempt to rescue his life and carried him back to his cave in the mountains. The howling snowstorm was in dominate of the valley and enclosed the mountain with nothing but a heavily load of silvery darkness. A dot of fire cuts through the dimness and the huntsman returned safely to his cave and dropped the known stranger, still unconscious, off his shoulder. The rescued man awakes from the warmth radiated off the cave fire, instead of questioned, the man was greeted with hospitality.

“Drink this, it'll keep you warm.” started the interaction between the two strangers. Nothing much was said after, nothing much was needed to explain their situation. Until the sound of silence was interrupted by a note formed from droplets of water, melted off the strangers coat hanged on the edge of a rock adjacent to the cave-fire. The sound reminds the huntsmen and through a spark of interest out came, “Found you in the snow, what were you doing there?” the silence was melted and a conversation was lit.

Signs of body language such as interactions and reactions, verbal context and content often betrays the owner of the body. Nevertheless, in the case of strangers, those behavior may have been unnecessary, especially towards someone who may have just risked their life saving yours.

Aside gratitude, signs of guilt, uncomfortable, and defense was posed upon and heavily guarded Robert, whom who has just been brought back to life by Enar, the huntsman. Identity was never an issue in this conversation, but those eyes, those shiftily eyes.



Character Dynamics -

Enar

Robert

Context and influences –

Visual Treatment – Beast is a 3D animated short done based in Maya. It references from an array of films and games, yet retains its originality and characteristics of the film by having a new takes on character designs. Both character designs were the emphasis of the film, through the silence interactions to the eyes shifting conversation, upon visual treatment, both characters demonstrates a heavily contrast and the slight of fantasy like appearance (done in toon-shader). The Landscape is coated in 2D skins thus delivering a soothing detailed environment with lots of abstract concepts. Overall tonal quality is dim with a glimpse of heat in the frame symbolically matching the story content.


Sound Treatment – Beast is diegetic sound based project. Without much music, but ambient and visually accurate sounds to provide a realistic take on the screen. Details of sounds are designated to capture audience's attention and lure them into the though process of the characters. Sound will be designed to match diegetic needs, ambient sound will also be a challenge for the project to amplify
the deep connection from the screen to the script, sound effect such as beluga whale, heart beat, noise, silence, etc will be the core of the ambient in order to deliver the tension within the short.

Production Schedule – will be redrafted.

Budget – Voice actor.

Agreement – Original story





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